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The background you appear against from the enemy's perspective is irrelevant. A few corners appear slightly more lit than they are. The player learns to rely more on the light meter than what they're seeing on the screen.
SPLINTER CELL DOUBLE AGENT WII REVIEW SERIES
There is a hint of this problem in the series anyway. But the brightness setting only goes down so far, nowhere near far enough.
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It tells you to adjust the brightness until a shape on the screen only just becomes invisible. So there is a setting in the menu somewhere, where you can adjust brightness. Apparently you're already in the dark bits, but the graphics show everything clear as day the night vision goggles are superfluous, they do nothing. Some way into the first mission you start thinking, Where are the dark places? Are they leaving the whole "sneaking around in the dark" part of Splinter Cell - the entire premise - to be introduced later? Nope, it's just the display settings. They can give you a leg up to get over a wall, help you shoot people, and you can bring them back to life using your first aid kit if they die.
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There's a gimmick where sometimes you have a partner who you can tell to stay put or follow you. The Wii port of Splinter Cell: Double Agent should have led to somebody leaving game development to spend more time with the family.Īt first, it seems pretty good. Once you've been seen and enemies are actively looking for you they gain the ability to get an instant headshot on you if you peep round a corner in total darkness, which makes no sense no matter how alert they are. On one occasion, in Pandora Tomorrow if remembered correctly, the reviewer managed to complete two tasks in what turned out to be the wrong order and it apparently broke a script or something, making progress impossible. The most egregious example is probably the doors which are "jammed" until a scripted event silently fixes them. The levels tend to be extremely linear, often in an immersion breaking, forced way. However you can knock a man out and put him in a pond until he drowns, or shoot someone in the head then watch them going cold with the thermal camera. For example you can't get the dead or unconscious bodies over even the smallest obstacles which really limits the fun you can have with them. Opportunities for messing around more are always wasted. This reviewer has played some of the Splinter Cells before (on the PS2) and while they have serious faults, they're alright. Splinter Cell Double Agent (Wii) by I want my £2.50 back. Caltrops - Reviews - Splinter Cell Double Agent (Wii)